DESCRIPTION
Overview

Expand your tactical digital fleet with this high-fidelity, fictional military airborne command and communications platform. Inspired by the rugged 1950s configuration of strategic jet-powered transport aircraft—specifically the military lineage of the 707 family and the E-6 series based on the 707-320B (C-137) platform—this asset features significant detail work on its era-accurate JT3D (military TF-33) turbofan engine nacelles.

Built as a progressive stretched platform, this aircraft allows for seamless exploration of extended fuselage variants while ensuring coherent aerodynamic proportions across your entire digital aviation library.

Commercial-Ready & IP-Free

This model is a 100% original, fictional military aviation concept. Developed strictly as a non-IP asset, it is fully cleared for commercial deployment in video games, cinematic VFX, flight simulators, and interactive visualizations, allowing you to bypass the legal overhead, licensing fees, and trademark restrictions associated with real-world aerospace manufacturers.

Production-Ready Textures & Workflow
  • Baked PBR Pipeline: Optimized with high-fidelity texture maps baked directly from aerospace-grade CAD source data, delivering pristine, reliable material responses for modern flight games and PC engines.
  • Pre-Applied Livery & UVs: Fully UV-unwrapped with a professional custom tactical livery texture set included, offering an immediate plug-and-play solution that remains highly adaptable for rapid re-skinning.
  • CAD Surface Precision: Generated using precise NURBS engineering data to achieve true hull curvature, clean mesh topology, and flawless shading transitions without rendering artifacts.
  • Kitbash Ready Baseline: Designed as a highly flexible base mesh, providing an excellent engineering foundation for structural modifications, mechanical kitbashing, and rapid concept development workflows.
Included Formats3D Real Time & Engine Deployment
  • Native .blend (Blender 3.6+ source project optimized for Cycles)
  • .OBJ (Optimized, untextured low-poly mesh variant tailored for custom livery development)
  • .GLB / .GLTF (Drop-in ready for real-time applications, web viewers, and AR setups)
  • .PLY (High-poly variation incorporating vertex-based colors mapped straight from the CAD source—ideal for high-end visualization without the need for external texture files)
CAD & Industrial Engineering
  • STEP AP214
  • .IGES
  • .CGR
3D Printing & Scale Modeling
  • .STL
  • .3MF(Engineered to scale reliably across FDM and resin printing systems. Fine structural sections or thin trailing edges may require scaling adjustments depending on your targeted physical print size).

Note: This asset focuses purely on model geometry and textures. It is delivered unrigged and non-animated, providing a clean baseline for your studio's custom rigging setup.

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Native file format
BLEND2 files
Size: 26.5 MB
Cycles
Cycles | 3.6
Exchange formats
OBJ
OBJ | 2 files<br />File Size: 12 MB
FBX
Autodesk FBX<br />File Size: 4.18 MB
GLTF
glTF | 4 files<br />File Size: 11.9 MB
ABC
Alembic<br />File Size: 8.81 MB
X_T
Parasolid | 2 files<br />File Size: 7.28 MB
3MF
3D Manufacturing File<br />File Size: 880 KB
IGE
IGES<br />File Size: 18.6 MB
PLY
Ply | 2 files<br />File Size: 6.76 MB
STP
STEP<br />File Size: 9.51 MB
STL
Stereolithography<br />File Size: 3.54 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
Information and details shared directly by the model's designer.
3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
117514 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/
58935 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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