DESCRIPTION
Overview

A premium, fictional twin-engine narrowbody airliner inspired by the modern baseline configuration of popular single-aisle commercial aircraft like the Airbus A320 family. Sourced entirely from master engineering-grade CAD/NURBS surfaces, this commercial-ready asset provides mathematically continuous reflections, flawless fuselage curvature, and ultra-smooth wing-to-body aerodynamic fairings.

Developed as a progressive platform exploring extended fuselage variants—similar to the architectural scaling from the A318 up to the A321—this model maintains historically coherent aerodynamic proportions. Because this is a completely original, fictional layout, it functions as a non-IP asset. You can safely deploy it in commercial video games, flight simulators, airline management titles, films, and real-time visualization pipelines without any trademark licensing fees or legal restrictions from real-world commercial aviation manufacturers.

All Formats Are Fully Textured (Livery Baked In)

This asset package is completely production-ready out of the box. Every file format included in this bundle features high-quality textures and livery maps baked flawlessly from the master aerospace CAD files:

  • Real-Time Formats: The optimized low-poly meshes (OBJ, GLB, GLTF) feature a pre-baked, engine-ready livery texture map. Ready for direct, drag-and-drop integration into Unreal Engine, Unity, and real-time web-based configurations.
  • Vertex-Color High-Poly Master: The premium master setups (PLY and native Blender .BLEND files) feature rich, vertex-based color data calculated directly from the original CAD source for high-fidelity visualization with zero external texture node dependencies.
Geometry and Engineering Notes
  • CAD-to-Mesh Perfection: Uniform, predictable polygonal topology calculated directly from precise NURBS source geometry. Optimized for real-time engines and high-performance rendering at approximately 25,000 triangles.
  • Organic Surface Flow: Absolutely zero surface wrinkling, normal pinching, or shading artifacts around complex geometric intersections, such as the under-wing engine pylons, winglet fairings, and high-pressure nose cockpit windows.
  • Flexible Utility: An ideal baseline asset for custom hard-surface concept development, kitbashing pipelines, or interactive media modifications.
Included Formats
  • 3D Real-Time (Fully Textured with Livery): OBJ, GLB, GLTF, PLY, FBX
  • CAD Engineering Data: STEP AP214, IGES, CGR, X_T, X_B
  • Native Source File: .BLEND (Blender 3.6+ Cycles-compatible layout)
  • 3D Printing Ready: STL, 3MF (Engineered to scale reliably across various sizes for FDM and resin printing display models)

Note: This model is focused entirely on premium geometry and baked liveries; it does not include rigging or animations.

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A318 Style Twin-Engine Jetliner - Custom Commercial Jetliner Low-poly 3D model

$6.18
Royalty Free License (no AI)
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Native file format
BLEND2 files
Size: 6.92 MB
Cycles | 3.6
Cycles | 3.6
Exchange formats
OBJ
OBJ | 2 files<br />File Size: 2.31 MB
FBX
Autodesk FBX<br />File Size: 899 KB
GLTF
glTF | 4 files<br />File Size: 2.17 MB
STL
Stereolithography | 3 files<br />File Size: 2.49 MB
3MF
3D Manufacturing File | 3 files<br />File Size: 750 KB
STP
STEP<br />File Size: 2 MB
IGE
IGES<br />File Size: 2.66 MB
PLY
Ply | 2 files<br />File Size: 1.4 MB
X_T
Parasolid | 2 files<br />File Size: 762 KB
ABC
Alembic<br />File Size: 1.85 MB
Provided by designer
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3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
25034 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/
75102 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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