DESCRIPTION
Overview

A premium, fictional widebody airliner concept featuring an aggressive, unconventional double-stacked tail-engine configuration. Heavily inspired by classic tri-jet architectures like the DC-10, this progressive heavy transport concept reimagines the traditional tail-engine pod by integrating a vertically stacked twin-engine layout—reminiscent of historic English Electric Lightning fighter propulsion setups—seamlessly into the vertical stabilizer.

Developed directly from master engineering-grade CAD/NURBS surfaces, this production-ready asset provides mathematically continuous reflections, flawless hull curvature, and perfectly smooth wing-root transitions.

Because this is a fully original, fictional layout, it functions as an entirely non-IP asset. You can safely deploy it in commercial video games, flight simulators, airline management titles, films, and real-time visualization projects without any trademark licensing fees or legal restrictions from real-world aviation manufacturers.

All Formats Are Fully Textured (Livery Baked In)

This asset package is completely production-ready out of the box. Every file format included in this bundle features high-quality textures and livery maps baked flawlessly from the master aerospace CAD files:

  • Real-Time Formats: The optimized low-poly meshes (OBJ, GLB, GLTF) feature a pre-baked, engine-ready livery texture map. Ready for direct, drag-and-drop integration into Unreal Engine, Unity, and real-time web applications.
  • Vertex-Color High-Poly Master: The premium master setups (PLY and native Blender .BLEND files) feature rich, vertex-based color data calculated directly from the original CAD source for high-fidelity visualization with zero external texture node dependencies.
Geometry and Engineering Notes
  • CAD-to-Mesh Perfection: Uniform, predictable polygonal topology calculated directly from precise NURBS source geometry. Optimized for real-time engines and high-performance rendering at approximately 23,000 triangles.
  • Organic Surface Flow: Absolutely zero surface wrinkling, normal pinching, or shading artifacts around complex geometric intersections, such as the unique vertically stacked twin-tail engine housing, rear fuselage transitions, and widebody belly fairings.
  • Flexible Utility: An ideal baseline asset for custom hard-surface concept development, dieselpunk/futuristic kitbashing pipelines, or interactive media modifications.
Included Formats
  • 3D Real-Time (Fully Textured with Livery): OBJ, GLB, GLTF, PLY, FBX
  • CAD Engineering Data: STEP AP214, IGES, CGR, X_T, X_B
  • Native Source File: .BLEND (Blender 3.6+ Cycles-compatible layout)
  • 3D Printing Ready: STL, 3MF (Engineered to scale reliably across various sizes for FDM and resin printing display models)

Note: This model is focused entirely on premium geometry and baked liveries; it does not include rigging or animations.

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Native file format
BLEND2 files
Size: 8.13 MB
Cycles | 3.6
Cycles | 3.6
Exchange formats
OBJ
OBJ | 2 files<br />File Size: 2.79 MB
FBX
Autodesk FBX<br />File Size: 973 KB
GLTF
glTF | 4 files<br />File Size: 2.52 MB
IGE
IGES<br />File Size: 3.73 MB
STP
STEP<br />File Size: 2.42 MB
X_T
Parasolid | 2 files<br />File Size: 1.34 MB
PLY
Ply | 2 files<br />File Size: 1.6 MB
ABC
Alembic<br />File Size: 2.04 MB
3MF
3D Manufacturing File<br />File Size: 296 KB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
Information and details shared directly by the model's designer.
3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
27074 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/
15829 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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