A premium collection of four fully equipped winery restaurant environments set within stone cellar interiors featuring arches and vaulted ceilings. Each scene is built as a complete, ready-to-use interior, combining modern winery design with refined dining atmospheres.
The environments include curated seating arrangements, barrel tables, wooden bar stools, wine racks and stands, detailed wine bottles with custom labels, glassware, and authentic wine accessories. Select layouts expand into more luxurious restaurant settings with fully set dining tables, white tablecloths, tableware, candles, mirrors, and illuminated wine display vitrines. Carefully balanced lighting defines mood, depth, and focal points while preserving architectural clarity across all scenes.
Key Features
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4 fully furnished winery restaurant interior environments
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Stone cellar architecture with arches and vaulted ceilings
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Detailed furniture including seating, barrel tables, and bar elements
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Rich wine-related props: bottles, glassware, racks, corks, and accessories
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Luxury dining details in selected layouts with complete table setups
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Atmospheric lighting designed for cinematic and architectural scenes
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Production-ready for professional pipelines
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Hand-modeled geometry with clean topology and optimized mesh
- High-quality 4K PBR textures (Diffuse, Roughness, Normal)
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Ready to render out-of-the-box with included lights and cameras
- Native Blender setup – no third-party plug-ins required
Technical Details
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Original Software: Blender v3.4
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Tested in: Blender 5.0 (Fully compatible)
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Objects Included: 4
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Largest Object (Winery 3): 606,718 polygons and 612,380 vertices (Subdivision OFF)
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Units: Centimeters (H: 440; W: 2044; L: 1827)
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Renderer: Blender Cycles
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Plug-ins: None required
Textures & Materials
- Standard PBR workflow
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4K textures (4096×4096 px): Diffuse, Roughness, Normal
- All textures created from original photographs or drawings
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Ready to render out-of-the-box – lighting and cameras used for previews are included
Mesh & File Structure
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Handcrafted mesh with clean topology
- Export formats (non-native) provided as base mesh (not smoothed) for flexible subdivision control
Additional Notes
- All preview renders created in Blender Cycles without compositing editor