Unreal and Unity formats are configured for all models. I am a big fan of Unity, so you will find additional content for this engine. Effects, examples of character controllers (watch the video preview)
Please write to me if you have any questions: 2dhdofficial@gmail.com
Characters:
- Unholy Bishop
- Fallen Angel
- Cultist
- Religious Monster
- Undead Priest
Unholy Bishop, Fallen Angel, Cultist Rigged to Epic skeleton.
Unholy Bishop Animations count: Animation count: 41
- Idle (x4)
- Fly(x7)
- Fly_Armed(x7)
- Strafe(x2)
- Strafe_Armed(x2)
- Attack(x3)
- Attack_Armed(x2)
- Casting(x2)
- Casting_Armed
- GetDamage(x4)
- Death(x4)
- Rage(x2)
Fallen Angel Animations:
- Idle(x4)
- IdleTHSword (x4)
- AttackTHSword (x5)
- CastingTHSword(x5)
- Casting_Unarmed (x3)
- Death (x2)
- DeathTHSword (x2)
- Dodge (x3)
- DodgeTHSword (x3)
- ParryTHSword(x3)
- FlyAttackTH_Sword (x5)
- 8-dir ground movementTHSword (x17)
- 8-dir fly movementTHSword (x17)
- Fly_Casting (x3)
- FlyCastingTH_Sword (x5)
- Fly_Death (x4)
- Fly_Dodge (x3)
- FlyDodgeTH_Sword (x3)
- FlyGetHit (x4)
- FlyGetHitTHSword (x4)
- Fly_Idle (x3)
- FlyIdleTH_Sword (x2)
- FlyParryTH_Sword(x3)
- Fly_UnarmedPunch(x3)
- Get_Hit (x4)
- GetHitTH_Sword (x4)
- ChargeTHSword
- Swing Start/End
- Sword Slash
- Sword Throw Start/Loop/End
- UnarmedPunch(x4)
- 8-dir unarmed ground movement (x17)
Cultist Animations:
- Walk x8
- Walk TH Sword x8
- Run x8
- Run TH Sword x8
- Unarmed Punch x4
- Parry x3
- Idle x3
- Idle TH Sword x3
- Get Hit x4
- Get Hit TH Sword x4
- Dodge x3
- Dodge TH Sword x3
- Casting x3
- Casting TH Sword x3
- Sword Attack x4
- Death x4
Religious Monster Animations:
- Attack1
- Attack2
- Attack3
- Idle
- Idle2
- Idle_look_left
- Walk_Forward
- Walk_Right
- Walk_Left
- Walk_Backward
- Bite
- Casting1
- Casting2
- Casting3
- GetDamage1
- GetDamage2
- GetDamage3
- GetDamage_Back
- Death1
- Death2
- Run_Forward
- Run_Left
- Run_Right
- Wary
- Walk2_Forward
- Walk2_Right
- Walk2_Left
- Eat
- Dodge1
- Dodge2
Undead Priest Necromancer Animation type list:
- Attack (x3)
- Casting (x3)
- Death (x2)
- GetDamage(x2)
- Idle(x2)
- Walk(x2)
- Run
- Rage