-Modeling Autodesk Maya 2022.
-Rendering KeyShot10.
-Since the number of polygons I designed to be used in games is not high, you can easily use it.
-Unity and UE versions tested and running smoothly.
-There are no ngon surfaces in the model.
-Coatings prepared with SubtancePainter.
-Unity Mapping: AlbedoTransparency, AO, MetallicSmoothness, Normal.
-UnrealEngine: BaseColor, Normal, OcclusionRoughnessMetallic.
-KeyShot: BaseColor, Height, Normal, Metallic, Roughness.
-VrayNext: AO, Basecolor, Height, Metallic, Normal, Roughness.
-The UW map is organized.
-Total Polygon count: 3270
-Total Vertex count: 3290
--Desing By Volkan--