A 3D model of The Dark Knight costume, ready to rigged. Textures are all zipped and are packed inside the.blend file
model is game ready with a subdiv modifier and displacement modeifier. This means that the amount of detail varies between 0 subdiv(game ready) to 5 subdiv(HD scupt), all easily controllable on the modifiers TAB
game ready is about 4000 polygons, HD sculpt is 2 mil and above.
very simple material without a lot of nodes
has been UV unwrapped and has 25 different vertex groups
no man model, only easily customisable costume
for animations, I suggest to work with and animate with 0 subdiv, and render at 5 subdiv(this can be done using the simplify option in blender)