water flow

Discussion started by jam111111

who wants a tutorial on realistic water flow and splash effect ? if people are interested I can do a tutorial on this.. please respond and let me know

Answers

Posted over 8 years ago
0

This would be rather useful. But would this be a shader tutorial? If so is it for OpenGl or DirectX? :)

Posted over 8 years ago
1

I would definitely like to know more about how to make good looking water effects (like in Cryengine) but instead having it in Unreal engine 4 and having it work for VR.

So having the caustics, refractions and foam, and the water streaming from the screen/face when getting out of the water (like the droplet effect in Cryengine). Also how to get the effect like in real life when everything is appearing a bit bigger under the water, and the fog/depth effects (light getting darker blue + less visibility/murkiness).

Preferably having this tutorial along with good working blueprints and info on how to edit them. Maybe also a nice demo that would blow my socks of when I see the actual effects the blueprints can generate.

I would spend money on something like that when I would encounter it somewhere.

For example, this is best water effects I have encountered so far in Unreal engine 4, although the underwater caustics are not of same level like in Cryengine (https://www.youtube.com/watch?v=FnrFxzpbxYg)and also missing the distance murkiness here.

The waterfalls and streaming rivers I have seen so far in Unreal engine 4 also really need some ground breaking new approaches, because it mostly looks like effects you would want to avoid. I understand this is a very hard thing to do, so good solutions would probably produce instant best seller.

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