Wildcat Model Opacity Issue

Discussion started by msyukri91

Greetings,

Currently I have issues with opacity with wildcat PBR Modeling. It seems that the object that supposedly opaque became quite transparent. However my decals are all fine with opacity. I tried upload my model to https://modelviewer.dev/editor/ and it have no issue at all.

My settings:

1) Software : Blender 2.91

2) Blend Mode set to Aplha Blend for decal

3) Blend Mode set to Opaque for other object

4) Opacity map are attached and matching the material name

5) Opacity map for opaque object are all white


Any suggestions for me please let me know. Thanks

Answers

Posted about 3 years ago
0

The issue is solved! Thanks CGTrader for the support. It seems that I've altered the original texture library. After I used the original texture library the problem solved.

ivanor-3dgomes wrote
ivanor-3dgomes
Hi, what was the solutions? Could you tell me?
msyukri91 wrote
you must use correct naming for the texture. Its quite confusing for workflow that uses M_0_0 for opaque, M_1_0 for transparent. Is your workflow uses this format for texture naming?
Posted over 2 years ago
0

Yes, I used the naming but sadly I continue with the issue, transparency doesn't appers it's all black in these parts.

ivanor-3dgomes wrote
ivanor-3dgomes
Now I could understand for 3D view in site is more importante M_0_0.
Posted 5 months ago
0

Hi guys still am not able to get it after all this changes i made .. any one plz helm me

Posted 5 months ago
0

Hi every one m also facing the same issue i have changed the namings as menction above but still m not able to get opicity ... can any one help me plz

Posted 3 months ago
0

i am having issues with opacity, object appears opaque. i have chked naming and its correct, still not getting transparency

jagan7171 wrote
jagan7171
Hi, I have the same issue did you found any solution for this? this QA peoples are not responding any messages, if they respond also replies are useless like them...
Posted 2 months ago
0

I am also having the same issues with transparent glass material, it becomes opaque after uploading

jagan7171 wrote
jagan7171
Hi, I have the same issue did you found any solution for this?
Posted about 2 months ago
0

you have to use correct material naming for transparent objects like this transparent_cover or transparent_glass_bottle and then in sbustance painter add opacity in channels then make sure that opacity is set in export setting.

Posted about 1 month ago
0

Hello.
Currently I have a problen with transparent material. QA sendad me "fix z ordering issues". What is it means? In message added "Splitting transparent mesh into multiple objects helps".
I splited the model to the parts, but it dont help. The inside face of my transparent model is all with half-transparent triangles.

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