Wildcat - Error: Objects have non reset transforms

Discussion started by Lexx74

Hi.

Have a problem with 3d model. (MAYA)

3 times i see this errors "Errors:
Objects have non reset transforms: Base"

But my model already have reset transform, pivot in (0.0.0)

deadline in 6 hours

Screenshots:

https://c2n.me/4aJCJZS.jpg

https://c2n.me/4aJCL7l.jpg

In Max -

https://c2n.me/4aJCLZI.jpg

Not working too 8(

Answers

Posted about 3 years ago
-2

When you check the transforms in 3dsmax it should look like this. right click that blue button that is highlighted

https://ibb.co/6ZDJKSP

Lexx74 wrote
Lexx74
Thank you. I am not using Max. https://c2n.me/4aJH0zE.jpg What that at mean?
Posted about 3 years ago
-1

Yes, but check the object 'Base' specifically to see if that has the same.

Posted about 3 years ago
1

Its help me.
FOR MAYA USER
---------
Make sure the model is positioned with y up, and makes sure all your scales are set to 100.

So scale your model down to 0.01, freeze transforms, then scale your model up to a 100. In other words, you submit your model with x y and z all being 100. (Make sure you export it in meters as your units. When exporting from Maya, there is a setting that you can use somewhere to manually export in meters)
---------

dave-boydell wrote
I tried this, and I'm still getting that damn error message. Kinda broken...
dave-boydell wrote
I'm at submission attempt 14 now
Posted almost 2 years ago
1

Hi same error here.

Have a problem with 3d model. (Blender)

5 times i see this errors "Errors:
Objects have non reset transforms: Base"

But my model already have reset transform, pivot in (0.0.0)

Mohamed-Ahmed1 wrote
Mohamed-Ahmed1
did you solve problem ? never mind i solve it ✔️
Posted 2 months ago
1

In blender I am having same issue.
Does any one have solution for Blender?

Mohamed-Ahmed1 wrote
Mohamed-Ahmed1
For the Blender users and model in cm scale this is the problem (probably in meters also occur). FBX in Blender have bugs. User mmz-001 discover the problem and solution, read the instructions: I also had this issue and found a solution after inspecting the FBX file with Autodesk FBX Converter. The issue is blender's FBX exporter is broken, and you need to adjust some settings before you export it. Here are the steps to solve this annoying problem. 1. Apply all transforms 2. Scale your model by 100x 3. Apply all transforms again. 4. Use these settings in the FBX exporter. Scale: 0.01 Apply Scalings: All local Forward: Y Forward Up: Z Up Uncheck apply unit
Posted 2 months ago
1

@Mohamed-Ahmed1 thanks for quick reply.
I have tried this but may be due to multiple empty sub groups I couldn't find complete solution.
But finally got solved when used KODAMA for upload. It's much easy then uploading directly. It also solve blender fbx issues.
Anyways, thanks for the help.

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