So how do you get this model ? This is Tifa model from the game Final Fantasy VII Remake for PS4, wich is not available anywhere. This model can be obtain only by ripping from game or downloaded from warez sites.
I am a beginner in 3d modeling, and I don’t understand what these texture maps mean, especially the letters'L, M, N, P, R, BS, NG, NB' at the end of the file name refer to which word. Can anyone explain it to me?
file name:
Tifa_Body_D.dds
Tifa_Body_D.png
Tifa_Body_L.png
Tifa_Body_M.png
Tifa_Body_R.png
Tifa_Body_P.png
Tifa_Eye_NG.png
Tifa_Hair_BS.png
Tifa_Hair_NB.png
So how do you get this model ? This is Tifa model from the game Final Fantasy VII Remake for PS4, wich is not available anywhere. This model can be obtain only by ripping from game or downloaded from warez sites.
3dcargo probably got those right, judging by the maps shown in the video. However, I don't know what some of those secondary letters stand for. It seems convoluted. Looks like PhantomDesign is right. The channel is showing in-game models, so the only way to get that model is to either model it yourself based on the game, or rip it from the game. I'll be the second is probably the case here.
This is not a good naming convention, we would need to see the images of each to determine what they could be in some cases.
Tifa_Body_D.dds - This could be Diffuse or Displacement.
Tifa_Body_D.png - This could be Diffuse or Displacement.
Tifa_Body_L.png - This could be Luminance.
Tifa_Body_M.png - This could be Metallic.
Tifa_Body_R.png - This could be Reflection or Refraction (most likely the former).
Tifa_Body_P.png - Not sure, would need to see the image.
Tifa_Eye_NG.png - Not sure, would need to see the image.
Tifa_Hair_BS.png - Not sure, would need to see the image.
Tifa_Hair_NB.png - Not sure, would need to see the image.
Agree with the all the comments above, these appear to be internal naming conventions specific to their workflow/game. Sorry mate even with the video you have shown it looks like you would be stabbing in the dark until you get the right combination - for example when you look at the eye it has an outside normal map and _NG looks like the base normal map so some kind of layering going on here. The _S looks like a Specular map, _P could be some kind of Position map but I'm unfamiliar with this, _SSS probably Sub Surface, _O Opacity, If i was to take a guess I would say _BS and extensions with two letters could be packed textures - for example Bump/Specular and would need to be separated by channel, or something else entirely. I would advise contacting the seller and clarify these textures and if you are using this for commercial purposes qualify that this is a legal model to use.
In order to post an answer, you need to sign in.