Hello everyone, I recently got interested in 3d modeling (outside of Sketchup that is) and trading and I have a few questions, so instead of opening a bunch of topics, I'll ask all of them here if that's ok. :)
1. I'm a total beginner and have just one model I made in Blender, so I probably won't earn anything for now, but once you get to at least an average modeling level, how long do you usually wait for a sale of a single model? I know that some models never even get sold, but I am asking for a average case, also, how many views does a model usually have when it's first sold? I know that it can be either 1 or 100000, but I'm just asking for a average, so that I don't get disappointed right away and quit for no reason.
2. How much is it realistic to expect to earn from let's say...50 models, in different categories, medium quality, during a year, if they are priced mostly from 5 to 20 dollars? So 50 models that you already made and that are all selling for a year. Of course I know that it depends on a lot of factors, but I'm just asking for a average case to know what to expect and what not to expect.
3. If I have a model with just a diffuse texture, is that model automatically considered to have a material or not? In Cycles renderer in Blender you have to put a diffuse image material in order for the texture to show up, so technically it does have a material, so I'm not really sure..
4. The no-no's are that there shouldn't be any ngon's, the UV maps must be of course done correctly, preferably non overlapping and there should be no double geometry and...specular, normal,etc. are not needed, but they are a big plus. Did I miss something?
5. Object groups, if I have a model that is composed of multiple separate objects, is that fine or do you have to unify all objects into a single object? I suppose that you can and should have multiple objects, but it's better to ask.
6. If I make objects that don't really require textures, just materials, glassy or shiny objects for example, how do I actually export the materials (from Blender)? Do I just export fbx, 3ds and obj and that's it or is there something else I have to do as well?
7. Is there a way to know which model categories are in a deficit other than typing a bunch of ideas until you find a category that isn't overdone like boxes, glasses,etc. ?
8. Any general guidelines at how you should price your models?
Any additional tips are welcome. :)