Have same problem, but solution is to set texel density in rizomUV map rez to 4096 texel dens. to 40.96
hey guys iam using blender while working on a wildcat's modeling task...but when i submit the assignment i get the texel density is not correct issue...but i know i did it right...anyone solved this problem?
Have same problem, but solution is to set texel density in rizomUV map rez to 4096 texel dens. to 40.96
There are so many steps, to the point of making your model useless, losing all artistic work, because the uv islands of a mesh that will not even appear need the correct texel density? sometimes I think it was easier for them to hire robots.
Same problem here !
Same problem here ... did you find a solution ? that make no sense.
Please post images the both of you, this way we can see the checker map and UV layout.
I run into the same problem, and it really isn't being possible to fix, since the object is already with the correct texel
Pictures help, do you have a screenshot of the model with a checker map applied?
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