Is this model stolen ?

Discussion started by jeanjeanbinx

Hello everyone,

I received a submission from one of my students as a final project. But something feels off, I think he might have downloaded the model and is using it as his own.
I've searched a few website but failed to get anything

Here is 2 screenshots of the given model.

https://imgur.com/a/eNSpH23

If any of you guys recognize it please let me know

Edit:

Just a bit of back story on the project, the student was instructed to create a male anatomy sculpt from scratch or basically sphere following all of the default steps. And him using the mesh defeats the purpose of the whole project.


The main thing that I found wrong was the fact that it's sculpted in a pose, even though we teach them to always sculpt in the default A-pose. So that was the main giveaway.


Here is the link for the new screenshots:
https://imgur.com/a/mo0yD5W

Answers

Posted over 3 years ago
2

Isn't the easiest way how to prove the originality of students work to view some WIP (work in progress) from the student?
Everytime when I made some project at school (IT programming) I had to upload on servers or consult with teachers the unfinished work.

jeanjeanbinx wrote
He's says the WIP files are corrupted and he doesn't make backups to "save space". so it really makes it hard to trust him at the moment
zabotlama wrote
zabotlama
ok, not easy situation
jeanjeanbinx wrote
Yep, and the main thing is I don't want him going into the industry and committing plagiarism left and right
Posted over 3 years ago
2

Apart of as PhantomDesign pointed out it might be helpful to know how polygongroups are named (e.g. what is in the hierarchy below "body" / "body1") cause such characters can be changed / morphed very easy by anyone in several programs.

@zabotlama: I remember we had to solve / play through problems on paper first which was the most effective way learning (seems to be missing almost in nowadays schools). Teachers used to say things like: "Any i***t can hack something into a software" :D.

jeanjeanbinx wrote
body seems to be the mesh that was imported and then body1 has been retepologized and modified, and then with the hierarchy in both body and body1 are empty, in mudbox you can switch between subdivisions (which is the different levels) but seems it doesn't change anything
Posted over 3 years ago
2

The body looks almost identical to this one on Artstation Marketplace by Diego Osorno. Note the reposition of the forward leg is wrinkled - something that is unlikely in an original model.

https://www.artstation.com/marketplace/p/yP3n/base-mesh-male-body

You could navigate to this model and then contact Mr. Osorno directly to see if he recognizes the student submitted model.

I'm familiar with many of the basemesh heads on Artstation Marketplace, but I don't remember seeing one that looks quite like the one on the student's work. You could, yourself, take a look at the male basemeshes available on Artstation Marketplace, and also scan through the male heads/faces.

Looks like the face has been changed, or maybe the head replaced.

jeanjeanbinx wrote
It seems that the models face was modified, you can see it in the screenshots. "body" seems to be the imported model I went through most of the websites where you can find base meshes including cgtrader, artstation, turbosquid, sketchup and free3d. I'm busy checking other less known sites now
Posted over 3 years ago
2

Yeah, the model's face appears to be a modified, subdivided version of an African American base mesh head on TS. It has very similar lines and structure, but it's impossible to say for sure without seeing the lowest subdivision base level of the sculpt. Either way, if it can't be proven in the end, then the least you might be able to do is dock him points for not following procedure (posing model instead of using T or A pose) and losing the original base mesh files.

Posted over 3 years ago
1

It will be more helpful if you post screenshot of the wireframe.

jeanjeanbinx wrote
I will upload a few more when I get back home
Posted over 3 years ago
1

The only way to verify if it is the same body model as Mr Osorno's basemesh is to compare the wireframe views. You cannot determine this for certain looking only at the skin render. Comparing the polygon and vertex count would help to determine if it is a copy, but if the face has beenn greatly modified, the counts would differ. I say these things only as a prior professor who would want to confirm my suspicions before accusing a student of misbehavior.

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