Is model Heaven going to kill cgtrader?

Discussion started by achille-pasquier

What do you guys think? Model Heaven doesn't have a lot of models yet but it will grow quickly for sure.

Answers

Posted about 3 years ago
2

There are a lot of services out there already giving out free 3D models. In my opinion the worth of models on cgtrader is already decreasing daily, as more free asset are given, and people are working for game developers for free.

achille-pasquier wrote
That's for sure generic models are getting cheaper. Is it because free assets are everywhere or because it takes less time with new softwares to create assets, and everybody can do some good asset learning 3d with youtube tutorials?
Posted about 3 years ago
3

New Corona will kill Vray (everyone knows how it ended)
Maverick killer Keyshot (everyone is alive and well)
U-render will bury Redshift
Redshift hammered nails into the coffin lid Octane

It's funny, that's all. On real business, such discussions (as well as the appearance of new players on the market), as a rule, do not affect in any way.

CGTrader obviously shouldn't worry. It's Haven need to worry about future. Because there is Quixel (and they cannot compete with them), Pixelsquid, and most importantly Adobe and Autodesk, which, if desired, can easily buy all three sites at once.

achille-pasquier wrote
Your speaking about softwares that have been implemented in pipelines for years and have tons of developers working on them. These changes take time and every software has his qualities but free softwares or sites like blender and HDRI heaven have really been taking a big chunk of the market. And I don't say it's a shame, I'm the first one to use blender or free plugins but in our case in can really kill our market place. Meanwhile I thought about shutterstock, they sell pictures that are free everywhere on google and they aren't dead. But the people selling picture on there getting the money they deserve for there work?
jaguarbeastproduction wrote
jaguarbeastproduction
Taking a big chunk of the market? Really? Blender, like some otheer open source projects, is used in the industry, is included in the film production pipeline, but it's clearly very early to talk about the recognition of the blender as an industry standard. About big market share for Blender out of the question. This is nothing more than the founder's fantasy.
achille-pasquier wrote
Is clearly not an industry standard but they clearly go for it. As I said changing a pipeline in a company is really expensive and blender doesn't have a lot of really trained professionals but it's coming. The subject wasn't really if blender is better than autodesk or houdini. Here there is no pipeline, people just want models that they dowload easely and if they are free options I think it's intresting to ask ourselfs if these options aren't going to force us to find other side hustles :)
jaguarbeastproduction wrote
jaguarbeastproduction
At the autumn conference of 2019, Roosendaal promised in the near future to make a lot of efforts to improve the Blender Institute platform, etc. So we are waiting. As for free models, their quantity and quality will not affect the amount of earnings professional creative designers and artists.
vduha wrote
I think what people underestimate are these aspects of Blender: It's massively used in developing countries. It's getting used more and more by kids, who are tomorrow's professionals. Blender had almost 10 million downloads in 2019. https://www.blender.org/press/blender-by-the-numbers-2019/
Posted about 3 years ago
3

It is very difficult to foresee the future, there are always new players, new technologies, etc.
It is true that there are many free models, all this is just one more challenge, and it will force us to refine both in the choice of models to create, and in choosing our type of client.
There is no point in creating models in fields that are already over-exploited.
Why am I going to create an ogre with a sword, if there are already thousands, and many are free, and cover a whole range from realism to the most stylized synthesis?
Sure, in games there are many ogres, that's why there are so many models, but the games will change, and the fashions too.
Modeling something to end up giving it away does not make any sense
We lack an artistic vision, from the commercial point of view, it is more profitable to pirate models and sell them cheaply than to work a whole month on a model that will then have to be seen if it sells.
If we think like this, we are dead.
Most likely it will happen as with 2D printing, each person has the means to create 2D material, and many have enough with that, but that does not prevent an expert designer from being needed to create quality material.

achille-pasquier wrote
I really love the way you approach the problem as a challenge :) with free stuff everywhere we have to sell quality and artistic creations that answers a need, but that's what we do as a job, work for firms and give them exactly what they need (and get paid very well for it) but here on cgtrader really artistic and specific models won't sell well or for less than they're worth.
Posted about 3 years ago
5

Level of quality between free and paid models can't be compared, there just isn't enough motivation to do something as good as it gets if you gonna share that for free. As far as "don't make models for congested category". You can get sales in that category if you know what, why and how to do it, otherwise avoid it.

achille-pasquier wrote
I agree, I ask about ModelHeaven because they are know to deliver quality hdris and they might do the same for models :)
Posted about 3 years ago
0

In the long term CGTrader can destroy (or seriously downgrade reputation):

Blender designers who started modeling 3 days ago (nevertheless, they sure that the results of their work can already be sold).

Designers who modeling/texturing well but do not value their work at all and, in pursuit of a quick profit and reputation level, sell their assets at the lowest possible prices.

Jewelry designers who sure if they made a ring with rose, it must be duplicated in another 9000 variants.

All other reflections about potential competitors and "killers" are nothing more than just talking.

Posted about 3 years ago
-4

I think cgt start a limit for free 3d models for every designer .
for example - Every designer have 1-2 limit for show his example !
And also cgt choose price for model. like score counter !

Posted about 3 years ago
-3

One more,
Free 3d models available with Editorial license !

Posted about 3 years ago
1

90% of the content on internet is free, 10% of it is paid content, yet somehow people keep paying for that 10%.

Just make content like that 10% and avoid making content like that 90% (if you want to get paid). There will always be content here on CGtrader that's like that 10%, but 90% is always going to be, you guess it, like that 90%. Also keep in mind that eventually the 10% will become content like that 90% at some point. CGtrader will exist as long there are artists that frequently make content like that 10%.

In a nutshell, on free 3D model websites you mostly gonna find content like that 90%, if you want something like that 10% you automatically end up on sites like CGtrader.

Also keep in mind all that free and cheap content creates new opportunities for those who can see it.

iterateCGI wrote
iterateCGI
PS: 3dmodelhaven currently has 38 models, that would hardly be any competition for CGtrader.
LowPolyVehicles wrote
It's just intended or not intended promotion.
achille-pasquier wrote
Yes they don't have a lot of models but they are really high quality and they will grow for sure :)
Posted about 3 years ago
0

Really nice answers, thank you everyone it's really intresting to have diferent points of view :)

Posted about 3 years ago
3

Last model was uploaded 5 months ago - it looks like cgtrader's killer went belly-up himself :]

Posted about 3 years ago
2

CGTrader can only kill CGTrader :)

Posted about 3 years ago
0

Paying money for something usually means you can get product support. That's the difference between free and paid. This is why I pay for Substance Painter and I don't use Armour Paint, that is why I would never touch Blender with a barge pole (that and all the other reasons that put me off it).

Companies don't want free, they want support.

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