DAZ animation to Maya?

Discussion started by llast-ffirst1234

  • I made a character animation in DAZ. The animation is currently a .duf file. Is there any way to get this animation into Maya?

Answers

Posted 11 months ago
0

Well, more and more I get the feeling you want to use original DAZ content for your own purposes.
You are allowed to make rendered pictures, videos in DAZ Studio, that's ok (even for commercial purposes).
Making new content for DAZ Studio without using content made by someone else, fine.
Everything else not (check their EULA).

Anyways: people here try to answer and help you if they can - no answer from you...

llast-ffirst1234 wrote
I have literally no idea what you're talking about. Why don't you stop making assumptions and just answer the question? And if you don't have the answer, then just stop making assumptions. If you think I'm not familiar with the policies of these programs, then you're wrong. I've been using them for years now. Also, "more and more I get the feeling"? Okay, why don't you stop basing what I'm asking now on other questions that I've asked before? No one else here or on any other site is jumping to conclusions and being rude. There's no reason for you to do it.
Posted 11 months ago
1

No, Maya will not read a *.duf file.

llast-ffirst1234 wrote
Do you know if there's a way to convert a DAZ animation from a .duf file to something that Maya can read? Or of any other way to get a DAZ animation into Maya?
Posted 11 months ago
0

I didn't mean in any way to be rude and yes am also using DAZ Studio for some years. But I don't agree with exporting DAZ characters except for making morphs.

For exporting animations you could search for alembic exporter there (that's for exporting animations).

It's also rude not to answer peoples questions if they try to help!

Posted 11 months ago
0

But you need then to set up shaders in Maya cause it can't export them from DAZ Studio.....

Posted 11 months ago
0

I still don't know what you're talking about regarding the not answering people's questions thing. No one asked me a question on this topic, so there was nothing to answer. That's not rude, as it wouldn't make sense otherwise, obviously...

The bottom line is that I didn't ask for your input on what you do or don't agree with doing with these programs. You recommended alembic exporter, which I'll look into, and you should have just said that, as it was an actual answer.

Posted 11 months ago
0

I'm trying out the alembic file now, and I'm running into a problem with that, as well. Is there a way to apply an animation from an alembic file to an .FBX?

Mineral3D wrote
Mineral3D
Since alembic files store a sequence of vertex positions for the animation and don't preserve rig I would say no.
Posted 11 months ago
0

First of all sorry if it appeared I was making bad assumptions. Am often quick saying things out I think.
Finally I tried FBX exporter of DAZ again after buying "Iclone" to test it (I can't afford to lease Maya). In the past I got awful deformations or destroyed rigging of the figures in other programs. Alembic worked for me though.

Try the following:

If you have created your animation by creating keyframes on the timeline select all your characters / props you use in the scene tab then do FBX export.

If you created it with "animate2" you must rightclick below the sceneblocklines and choose "Bake to Studio Keyframes" in the popupmenu and let it bake then do FBX export.

In FBX exporter window mark "Animation" then click on "FBX Morph Export rules".
You probably also need to mark "Maya helper scripts"
(that seems to be for restoring joint control morphs (JCM) and other stuff) and then "Maya mental ray materials" (the text appears next to the box below after choosing "Maya helper scripts").

Make sure it shows: Rule -> Final, Match-> Anything, Action -> Bake.
If not delete other rules. Click on accept.
Under "Output options" I chose "FBX 2012 --Binary" for test. You might need to play around with the versions if it this one does not work right for you.
Below that per default "Embed Textures", "Allow Degraded Skinning", "Allow Degraded Scaling" and "SubD Information" are selected. I left that all like it was. Maybe you need other settings as well like "Merge Clothing into figure skeleton" if you have trouble with clothing deformations. That you'll have to figure out.
Then click on accept and let it export. Import into Iclone worked great hope it will finally do for you in Maya.

Mineral3D wrote
Mineral3D
Correction of 3rd paragraph (wrong order): In FBX exporter window mark "Animation". You probably also need to mark "Maya helper scripts" (that seems to be for restoring joint control morphs (JCM) and other stuff) and then "Maya mental ray materials" (the text appears next to the box below after choosing "Maya helper scripts"). Then click on "FBX Morph Export rules". Make sure it shows: Rule - Final, Match- Anything, Action - Bake.If not delete other rules. Click on accept.
Posted 11 months ago
0

Apart from this exporting problem.... did you ever put "maya" into the searchbox in the DAZ online store?
- There is a plugin called "DAZ to Maya" which might help you with many other problems you posted already.

But please inform yourself in the DAZ Forums if anyone has already experience with that plugin.
Maybe someone here who already worked with it / can say if it's usefull?

Mineral3D wrote
Mineral3D
(It says it requires Maya 2016, Maya LT not supported)

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