Hello. Many of the 3D rigged and animated models on cgtrader seem to be made in Maya. I notice when using the FBX files in blender, where each file has a different animation, there is a problem. Each FBX animation armature uses a different rest position. This causes the mesh animation in blender to be altered and will not allow the mesh to align properly. The Rest Position can be reset to be the same in either Maya or Unreal Engine. Does anyone know how this is done? I do not use either Maya or Unreal Engine so I need help. I do have Unreal Engine I could use if the solution is easy enough.
In order to post an answer, you need to sign in.