I’ve recently started working on a project that involves character animation in Blender, and I’m using a male base mesh I put together as the starting point. The topology is clean and rig-friendly, but I’m wondering what tips or workflows you all follow when preparing a base mesh for animation? Things like facial rigging, joint deformation issues, or weight painting tricks — I’d love to hear your insights.
Also, while researching, I came across this really useful 3D Animation that focuses on character animation. Has anyone here used them before or something similar? Just curious about outsourcing animation work too in case it gets beyond my current skills.
This mesh isn’t just for stills — it's completely usable for motion workflows too. If you’re planning to bring your character to life through animation, this mesh offers a solid foundation. Speaking of animation, if you're looking for professional services to help with animating your characters, don’t miss this incredible.