The model is very good, but 3.5k is a bit too much for a game... The 1.6k version is very beautiful, but I think you could reduce a bit the polycount... Something like 1k.
give me hard critics if there is i want to improve it....its for a new gen game and its about 3.5k poly count....the idea of the game is post-apocaliptic
The model is very good, but 3.5k is a bit too much for a game... The 1.6k version is very beautiful, but I think you could reduce a bit the polycount... Something like 1k.
what do you think guys : i got it down to 1.6k tris count not poly :P but tris :D and got it torn in the collar
http://ismailben.crevado.com/scarf
It looks good. But the collar is too straight. I think it also has to be torn.
It will put a lot of stress on the game engine calculating every triangle. Let the textures bring your art to life! Use this high-poly mesh, take its low-poly version (before all subdivison) and bake the normals and AO to textures. Apply them to the low-poly one, and it will look exactly the same - with a lot less triangles :)
Very nice look, great job! Is it the game ready photo with baked AO and normals, or rendered screenshot from 3D software?
I like the design and textures a lot, but 3500 polygons for a single piece of cloth may be a bit too high, especially if we are talking quads (which means, really, 7K polygons in the game engine after triangulation : half to all what you'd expect for a main character and twice for a secondary one).
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