Thank you very much for appreciating that chrisibub!!
I used Maya 2016 for basic shape.
I used Zbrush for the modeling and sculpting, polypaint techniques for texturing.
Then I retopo it and start rigging and blendshaping it inside of maya 2016.
Render in mental ray
Layer comp in Photoshop CS6
it took me 1 week and a half to complete everything.
Thank you anyway for your compliments!!!!
Francesco.