March 16th, 2023
Welcome back to “The absolute fundamentals of 3D modeling” series! Over the past few weeks we went on a journey with you to figure out what are the most important basics of 3D modeling for a new designer to learn in order to kickstart their modeling career. In Part 1 of the series we went through the building blocks that create every 3D model and the basic techniques of mesh manipulation, whereas in Part 2 we introduced you to different topology issues new modelers face as well as the main types of materials you will be using as a designer throughout your career. In this third and final part of the series we will be sharing valuable insight and tips from 3D professionals here at CGTrader that will help you master your first steps and hope to accompany you in this adventure called 3D modeling.
March 13th, 2023
Who is Bernhard van der Horst?
My name is Bernhard van der Horst and I specialize in 3D models, leaning towards dark fantasy, horror, and science fiction creatures and character model creation. I started learning 3D art and everything it entails about 7 years ago after feeling stuck in the wrong jobs. I am very happy I made the choice.
March 9th, 2023
Welcome back to the second part of "The absolute fundamentals of 3D modeling". In the first part of the series we covered the basic building blocks of every 3D model, the main types of modeling and the key principles and processes of modeling manipulation. Now, in this second part, we'll dive into the most common topology issues that new and seasoned modelers face, tips to avoid them and talk about one of the biggest aspects of 3D which is texture creation. So let's get started!
February 27th, 2023
3D modeling is a fascinating and versatile field that allows you to create everything from simple objects to complex scenes with lifelike detail. But just like any other skill, it requires patience, practice, and a solid foundation of knowledge.
As a beginner it is important to learn all the basic concepts of it, the basic building blocks that a 3D model consists of, some basic techniques for modeling and material creation and the most common mistakes and issues that arise while creating your first models.
February 21st, 2023
What is Enterables?
My name is Gregory. Here is a short story about the founding of our Enterables company and the origins of its name. More than 10 years ago, my brother and I, as teenagers, tried to create our own open-world RPG, inspired by the games of big companies with big budgets. (Yes, I know we didn't stand a chance then.) Of course, the game started in a small medieval village, and this is where the biggest problem arose. We searched markets with thousands of 3D models in search of the perfect medieval huts, but unfortunately all models were made in a way that made it impossible to go inside and explore. I assume that it was just faster to make the model, so no one wanted to do the interior. Therefore, as a junior 3D designer, I had to learn how to create huts with interiors myself. Over time, it became my passion, and I opened a shelf in a store called "Enterables," which means "with the possibility to explore inside." It turned out that game developers really appreciated my models and asked about other genres (not only medieval). This is how my store grew, and at the moment, "Enterables" is a recognizable and liked brand among game developers. At the moment, 13 people work at Enterables, and soon you will see more effects of our work. Stay tuned!