low poly model of Kia Sportage - suitable for mid distance rendering or mobile games. has a fair bit of detail, but not really suitable for extreme close ups. easily translatable to Vray or other packages. model is rigged with rigify. Looks best in cycles and if you need to export it to a game engine, add a triangulate modifer with normals check or it will look weird in game as the model has custom normals. Should look fine in Unity or Unreal Engine I added an extra material for the main paintwork, but it does have texture maps as well, based on the roughness workflow. I added a bit or metallic in the shader as it looks better, but each 3d program has a slightly different workflow. For example Vray does not like diffuse textures with alpha maps, works better with the alpha as a separate texture The main textures are 2048x2048, but easily rescaled as they are flat colour Has well organised UV map layouts and each part, like the bonnet/Hood is a separate element for easier selection