UE4 - Deep Elder Caves Low-poly 3D model

THE PROJECT MADE IN UNREAL ENGINE 4

Youtube Video preview: https://www.artstation.com/artwork/20NmA

Youtube Video Pack features: https://www.youtube.com/watch?v=ohDtIuJo3Cs

Panoramic Screenshots: https://www.artstation.com/artwork/lokza

The Deep Elder Caves contains assets in different variations such as walls, arches, floors, pillars, rocks, tiny habitat statues, coins, chests, mushrooms, ancient fallen head statues, roots (mesh + alpha), shrubs, a skeleton set (solid in different poses + piles, skulls) and other smaller stuff. Perfect for use in fantasy RPG\Actions games. In the demonstration map you will find different examples of usage: either as a dark, classic cold cave, or something warmer with mushrooms and a fantasy vibe.

PLEASE READ HERE<< One specific feature of using architectural modular parts is that you are able to scale up\down the pieces (walls, pillars etc) without losing accurate texel density. This material setup is made specificaly in Unreal Engine 4 for optimization and flexibility purposes. Simply speaking, the UV mapping stays the same, which gives you more control when creating levels. The modular assets are baked with AO and Normal though, but don't have unique diffuse textures (albedo), instead they have a blend of tileable materials, which is alsobeneficial when creating game levels in UE4.

*Included .Fbx (meshes) and .Tga (textures) for exporting to other GAME ENGINES. Might be not suitable for 3d software like C4D and others. Keep in mind, please.

  • 250 AAA quality assets of different kinds overall
  • 29 architectural modular objects for building cave interiors
  • 178 prop assets
  • Huge and small fantasy mushrooms
  • Rocks of any size
  • Skeleton set
  • Treasure chests in 3 colors with coins
  • Decals for visual enrichment
  • Well optimized LOD’s for all meshes
  • Efficient usage of packed ORM texture maps
  • Easy customizable master materials
  • Blending between materials with vertex color painting on tileable mats
  • Completed cave environment for demonstration

Technical Details: Texture Sizes: + Most of textures - 4096x4096 + Some smaller ones - 2048x2048 + Packed ORM Texture mapes (Occlusion, Roughness, Metalness)

Collision: Yes, Automatically generated Vertex Count: 10 - 30k LODs: Yes

Number of Meshes: 206

Number of Master Materials: 20

Number of Material instances: 108

Number of Textures: 181

Supported Development Platforms: PC, Mac, Linux, PS4, XBox One, VR Supported Target Build Platforms: PC, Mac, Linux, PS4, XBox One, VR Platforms Tested: Windows

Documentation Included: No

1 x Demo map 1 x Asset overview map

Contact: gidral2017@gmail.com

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UE4 - Deep Elder Caves
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3D Modeling
Low-poly Modeling
Texturing
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3D model formats
  • UnrealEngine (.uasset) (5 files)-Version: 4.17Version: 4.18Version: 4.19
  • Autodesk FBX (.fbx)88.1 MB
3D model details
  • Publish date2018-06-07
  • Model ID#913673
  • Animated
  • Rigged
  • VR / AR / Low-poly approved
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 0
  • Vertices 0
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
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