Procedural rocks with sand Texture

In this project I tried to build a few procedural rocks with sand. This is a good product to practice with the Substance nodes Everything has been created procedurally with the use of the substance graph.

Every single part of the graph layout is grouped with the proper description. The texture is tileable and by modifying the tile sampler of the rocks, you can create any kind of random pattern on the surface, with different rock distribution-

The creation is 100% Designer, while the render has been produced in Marmoset Toolbag.

CONTENT:

  • Rocks.zip file with:

    • Rock Network (rocks.sbs file) - Editor Version 2018.3.0
    • Substance Designer Dependency node - To load when you open the rocks.sbs file)
    • Marmoset Toolbag file (rocks.tbscene) with lighting setup - Version 3
  • Textures.zip ( 4K resolution)

    - Rocks_basecolor.png (Albedo)

    - Rocks_normal.png

    - Rocks_height.png

    - Rocks_roughness.png

    - Rocks_Ambient_Occlusion (for both AO and Cavity)

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Procedural rocks with sand
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Response 76% in 1.8h
3D Modeling
Low-poly Modeling
Lighting
Rendering
Rigging
UV mapping
Texturing
Shaders
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3D model formats
  • Substance Designer (.sbs, .sbsprs, .sbsar) (2 files)-Version: 2018.3.0Version: 2018.3.0
  • Marmoset Toolbag 3 (.tbscene, .tbmat)478 KB
3D model details
  • Publish date2019-01-08
  • Model ID#1867039
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry -
  • Polygons 0
  • Vertices -
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Unknown
  • Plugins used
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