Procedural rocks with sand Texture

In this project I tried to build a few procedural rocks with sand. This is a good product to practice with the Substance nodes Everything has been created procedurally with the use of the substance graph.

Every single part of the graph layout is grouped with the proper description. The texture is tileable and by modifying the tile sampler of the rocks, you can create any kind of random pattern on the surface, with different rock distribution-

The creation is 100% Designer, while the render has been produced in Marmoset Toolbag.


  • file with:

    • Rock Network ( file) - Editor Version 2018.3.0
    • Substance Designer Dependency node - To load when you open the file)
    • Marmoset Toolbag file (rocks.tbscene) with lighting setup - Version 3
  • ( 4K resolution)

    - Rocks_basecolor.png (Albedo)

    - Rocks_normal.png

    - Rocks_height.png

    - Rocks_roughness.png

    - Rocks_Ambient_Occlusion (for both AO and Cavity)

Item Rating10
  • ffxswan
    2019-11-23 22:22
    Good work
Procedural rocks with sand
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Response 79% in 0.8h
3D Modeling
Low-poly Modeling
UV mapping
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3D model formats
  • Substance Designer (.sbs, .sbsprs, .sbsar) (2 files)-Version: 2018.3.0Version: 2018.3.0
  • Marmoset Toolbag 3 (.tbscene, .tbmat)478 KB
3D model details
  • Publish date2019-01-08
  • Model ID#1867039
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry -
  • Polygons 0
  • Vertices -
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Unknown
  • Plugins used