1/3
A realistic winter ground material combining compacted snow with exposed pebble clusters and soft wind‑smoothed patches for cold‑climate paths, tundra edges, and post‑snowfall urban lots. Provided as a seamless, tileable PBR set at 8K, it includes calibrated albedo/color, crisp normal, roughness, ambient occlusion, and displacement/height maps to preserve granular snow, pebble relief, and shallow drift shapes in close‑ups. Displacement adds convincing silhouette breakup without tearing, while the normal enhances micro sparkle and pitting suitable for real‑time and offline renderers using metallic/roughness workflows. Clean tiling across U and V makes it ideal for large terrains in Blender, Unreal Engine, Unity, 3ds Max, Maya, and Cinema 4D, with physically plausible values tuned for HDRI or sharp directional lighting. Perfect for games, archviz exteriors, VFX set extensions, and procedural scattering bases where seasonal realism matters.
REVIEWS & COMMENTS
accuracy, and usability.
