


A clean, production‑ready compact soil material in cool dark greys with subtle dusty patches and fine granular breakup—ideal for garden beds, forest paths, foundations, and neutral terrain bases in games, archviz, and VFX. Calibrated roughness yields a natural matte soil sheen while micro‑normals and height preserve gritty texture that holds up in close‑ups.
ContentsMaps: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; provided as 8K masters plus an optimized 4K set.
Resolution/tiling: 8192×8192 seamless tile for large areas without visible repetition; consistent texel density suitable for hero shots.
Format: PNG (lossless) with clear naming, sphere/plane previews, and a quick start note for common engines and DCCs.
Use casesPerfect as a versatile ground base for parks, paths, farmland, and construction scenes; blends cleanly under decals, foliage scatters, and splatmap layers. Enable tessellation, parallax occlusion, or Nanite for height‑driven depth; tint BaseColor for wetter/drier looks and adjust roughness to art‑direct damp or dusty reads.
CompatibilityPlug‑and‑play with Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, Maya, Cinema 4D, Substance, and Marmoset using standard metal/rough workflows; clamp displacement to scene scale to prevent clipping.
LicenseRoyalty‑free for commercial renders and interactive projects; redistribution of the raw files is not allowed. Support is included for integration and map conversions.