



A natural dry ground material with light soil patches, faint footprints, tiny stones, and scattered sticks and twigs—ideal for trails, parks, wasteland edges, and construction lots in game and visualization projects. Delivered as a seamless, tileable PBR set at 8K, it includes calibrated albedo/color, crisp normal, roughness, ambient occlusion, and displacement/height maps to preserve micro dusting, hairline cracks, and debris silhouettes in close‑ups. Displacement provides shallow undulation and imprint depth without stepping, while the normal emphasizes fine grit for metallic/roughness pipelines across Blender, Unreal Engine, Unity, 3ds Max, Maya, and Cinema 4D. Clean U/V tiling supports large terrain coverage with physically plausible values tuned for HDRI and strong directional lighting, making it a reliable base for procedural scattering of grass, pebbles, and trash decals.