1/2
A tileable pale sandy‑mud material densely seeded with coarse aggregate, pebble clusters, and crusty ridges for convincing dry riverbeds, construction sites, and arid paths. High‑fidelity detailing preserves crumbly edges, embedded stones, and soft mounding, delivering strong scale cues without obvious repetition in close‑ups or wide terrain sweeps. Delivered as calibrated 4K PBR maps—BaseColor, Normal (OpenGL), Roughness, Height/Displacement, and Ambient Occlusion—compatible with Blender, Unreal Engine, Unity HDRP/URP, Substance, V‑Ray, and Corona. Drive parallax or true displacement with the Height map to push ridge and pebble relief, and modulate Roughness to art‑direct from chalky matte dust to lightly compacted satin mud. Ideal for quarry yards, track shoulders, desert passes, and any environment needing gritty sandy earth with rich micro‑detail.
Included4096×4096 PNG: BaseColor, Normal (OpenGL), Roughness, Height, AO.
Seamless tiling with balanced luminance and non‑directional breakup for splat blending and decals.
Game‑ready, render‑ready, royalty‑free for commercial projects per marketplace terms.
REVIEWS & COMMENTS
accuracy, and usability.
