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Achieve dramatic depth and rustic character with this scan-based fieldstone wall material featuring irregular, hand-laid limestone blocks and sandy mortar joints. High-frequency chipping, rounded edges, and varied block sizes read convincingly in closeups for games, archviz, and historical environments. Calibrated albedo avoids baked lighting so it responds naturally to HDRIs and directional sun/sky rigs.
The pack ships as a 4096×4096, fully tileable PBR set: Base Color, Normal (OpenGL), Height/Displacement, Ambient Occlusion, and Roughness with physically plausible ranges. Drive real depth using tessellation or parallax occlusion; start around 2–5 cm displacement at real scale to accentuate lifted stones and recessed grout. Clean naming and linear PNGs make it drop‑in ready for Blender, Unreal, Unity (HDRP/URP), 3ds Max, Maya, and C4D.
Notes: AO is separated for flexible shading; roughness tuned for dry, dusty limestone; license permits commercial use in end products but forbids resale or redistribution of the source textures. Preview renders are included for instant look‑dev.
What’s included4K PNG maps: Albedo, Roughness, AO, Normal (OpenGL), Height/Displacement, plus preview images.
Seamless tiling, scan‑based realism, engine‑ready organization and filenames.
Optimized for real‑time and offline pipelines; supports mesh/vertex displacement and POM workflows.
REVIEWS & COMMENTS
accuracy, and usability.
