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A dramatic, tileable fieldstone ashlar PBR texture featuring irregular hand‑split blocks with deep ledges, fractured corners, and rich size variation for cinematic close‑ups. Delivered as seamless 4K maps—Base Color, Normal, Roughness, Ambient Occlusion, and Height/Displacement—calibrated for physically based pipelines in Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, Maya, and Substance tools using a neutral, shadow‑free albedo for consistent shading. The height map supports parallax or tessellation to push block overhangs and recessed mortar, while tuned roughness captures chalky mineral grain with occasional smoother wear for wet or dusty looks. UV‑friendly and non‑directional, it tiles cleanly for castle walls, fortress keeps, mountain villages, dungeons, and fantasy architecture; layers beautifully with decals like moss streaks, leaks, dust, and signage. Optimized PNG/TIFF with clear naming and suggested normal/displacement values for quick setup across engines; licensed for games, films, ArchViz, and promotional renders.
REVIEWS & COMMENTS
accuracy, and usability.
