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A seamless, tileable wall where thin, aged plaster partially coats small handmade bricks, leaving softened joints, shallow pits, and subtle trowel marks over a warm grey base. Delivered as calibrated 4K maps—Base Color, Normal, Roughness, Ambient Occlusion, and Height/Displacement—set for shadow‑free PBR in Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, Maya, and Substance tools, with consistent color management. The height map enhances parallax or tessellation to reveal skim‑coat buildup, chipped render, and low‑relief brick courses beneath, while tuned roughness captures dusty matte plaster with occasional damp, slightly glossier patches. UV‑friendly and non‑directional, it tiles cleanly for courtyards, basements, factories, ruins, and medieval interiors; pairs well with decals like leaks, soot, posters, graffiti, or peeling paint. Pack includes clearly named PNG/TIFF maps and suggested normal/displacement strengths for fast setup across engines; licensing suitable for games, films, ArchViz, and promo renders.
REVIEWS & COMMENTS
accuracy, and usability.
