1/3
This Worn Basalt Cobblestone PBR material captures hand‑set square stones aged by traffic and weather, with occasional chipped corners and settled joints. The Normal map preserves crisp micro‑pitting and bevels while the Roughness delivers convincing semi‑matte stone response; use the Height map to push cobbles above the grout for strong raking‑light definition in Unreal, Unity, or Blender. The neutral gray‑brown palette grades easily warm or cool to match art direction, and the pattern reads naturally from hero close‑ups to wide top‑downs. Plug directly into a Metal/Rough workflow—Albedo, Normal, Roughness, AO, Height—then tune displacement intensity based on scene scale and performance targets. Ideal for medieval towns, fantasy streets, castle yards, and historical plazas needing fast, photoreal paving.
What’s included4K PNG maps: Albedo/BaseColor, Normal, Roughness, Ambient Occlusion, Height/Displacement.
Seamless tiling, real‑world scale, non‑metal workflow, engine‑tested compatibility.
REVIEWS & COMMENTS
accuracy, and usability.
