



Add story‑rich surfaces to sets with this seamless PBR painted wood material showcasing authentic peeling layers, exposed grain, and scratch trails that hold up in closeups while tiling cleanly over large areas without obvious repeats. Delivered production‑ready, the pack includes BaseColor, Normal, Roughness, Ambient Occlusion, and Height/Displacement maps in linear PNGs for drop‑in use with Unreal, Unity, Blender, 3ds Max, Maya, V‑Ray, Arnold, Redshift, Octane, and Corona to speed look‑dev. Height data captures curled paint edges and wood grooves for convincing parallax or displacement, while tuned micro‑roughness balances matte paint with subtle sheen on intact patches, ideal for abandoned props, facades, fences, and post‑apocalyptic environments. Preview renders include a neutral height sheet, a shaded material ball, and a tiled surface swatch so you can judge macro breakup, curvature response, and specular rolloff before integrating into scenes or game engines. Textures are seamless at 4K with optional 8K on request; normals follow OpenGL convention with an easy Y‑invert note for DirectX; maps are organized for consistent results under HDR lighting and varied exposures. Note: listing contains texture maps only; any meshes or scenes used in previews are excluded for a lightweight, engine‑ready download.
Key features
Realistic peeling paint revealing wood grain, with scratches and chips for cinematic aging and detail.
Complete PBR set: BaseColor, Normal, Roughness, AO, Height/Displacement; linear PNGs and tile‑safe layout.
Engine/DCC ready: UE5, Unity HDRP/URP, Blender, 3ds Max, Maya, V‑Ray, Arnold, Redshift, Octane, Corona, Substance.
What’s included
1× BaseColor (4K PNG, seamless).
1× Normal (OpenGL; invert Y for DirectX if needed).
1× Roughness, 1× Ambient Occlusion, 1× Height/Displacement; 16‑bit recommended for height fidelity.
Preview renders: material ball, tiled surface, neutral height/flat sheet.
Usage tips
Use displacement/parallax at 1–4% to emphasize curled paint edges and flake depth; reduce for gameplay to save performance.
Start Roughness around 0.55–0.75 for chalky weathered paint; lower slightly on intact areas to hint at remaining sheen.
Blend with a clean painted wood material via masks to art‑direct progressive decay and edge wear on props or facades.