DESCRIPTION

Create moody premium interiors with this seamless PBR floor featuring deep chocolate tones, subtle cathedral grain, and authentic hand‑scrape chatter with scattered dents and rub marks that hold up in closeups and tile invisibly across large rooms. The pack includes BaseColor, Normal, Roughness, Ambient Occlusion, and Height/Displacement maps in linear PNGs for plug‑and‑play use in Unreal, Unity, Blender, 3ds Max, Maya, V‑Ray, Arnold, Redshift, Octane, and Corona to accelerate look‑dev. Height data defines micro‑bevels, scrape ridges, and subtle crowning for convincing parallax or displacement, while tuned micro‑roughness preserves a satin, lived‑in sheen ideal for hospitality, retail, cinematic sets, and high‑end residential scenes. Preview renders include a shaded material ball and a tiled floor swatch for evaluating curvature response, specular rolloff, and repeat behavior before integration. Deliverables target 4K with optional 8K on request; normals follow OpenGL convention with a Y‑invert note for DirectX; textures are seamless and organized for dependable results under HDR lighting. Note: listing includes texture maps only; meshes and scenes used in previews are excluded for a lightweight, engine‑ready download.​

Key features

Deep, chocolate‑tone hardwood with hand‑scrape chatter, dents, and rub marks for premium realism.​

Full PBR set: BaseColor, Normal, Roughness, AO, Height/Displacement; linear PNG workflow and tile‑safe layout.​

Engine/DCC ready: UE5, Unity HDRP/URP, Blender, 3ds Max, Maya, V‑Ray, Arnold, Redshift, Octane, Corona, Substance.​

What’s included

1× BaseColor (4K PNG, seamless).​

1× Normal (OpenGL; invert Y for DirectX if needed).​

1× Roughness, 1× Ambient Occlusion, 1× Height/Displacement; 16‑bit recommended for height precision.​

Preview renders: tiled floor and material ball.​

Usage tips

Start Roughness around 0.45–0.6 for satin; lower slightly for polished showroom, raise for matte residential.​

Use Height at 0.5–2% to accent scrape ridges and micro‑bevels without stepping; tile 2–4× to maintain plank scale.​

Add subtle color grading for warm evening interiors or cooler gallery looks while preserving natural wood tone.​

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Hand Scraped Dark Hardwood Texture

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File formats
BLEND
Blender<br />File Size: 15.5 MB
JPG
JPG<br />File Size: 15.5 MB
EXR
EXR<br />File Size: 15.5 MB
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