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Build cinematic castle and dungeon sets with this seamless PBR material of wooden door panels framed by thick rails and dotted with forged pyramid studs for authentic medieval flavor that tiles cleanly and reads crisply in closeups. Supplied production‑ready, the pack includes BaseColor, Normal, Roughness, Ambient Occlusion, and Height/Displacement maps in linear PNGs, plug‑and‑play for Unreal, Unity, Blender, 3ds Max, Maya, V‑Ray, Arnold, Redshift, Octane, and Corona to speed look‑dev. Height data captures recessed paneling, beveled rails, and raised rivets for convincing parallax or displacement, while tuned micro‑roughness balances matte, aged wood with slightly shinier metal heads under HDR or torchlight. Preview renders show a shaded material ball, a tiled wall/door layout, and a neutral height sheet to evaluate edge definition, specular rolloff, and repeat behavior before integration. Deliverables target 4K resolution with optional 8K on request; normals follow OpenGL convention with a simple Y‑invert note for DirectX; textures are seamless and organized for dependable results across engines and DCCs. Note: listing contains texture maps only; any meshes or scenes used for previews are excluded for a lightweight, engine‑ready download.
Key features
Paneled door grid with forged pyramid studs, beveled rails, and worn wood grain for period realism.
Complete PBR set: BaseColor, Normal, Roughness, AO, Height/Displacement; linear PNGs and tile‑safe layout.
Engine/DCC ready: UE5, Unity HDRP/URP, Blender, 3ds Max, Maya, V‑Ray, Arnold, Redshift, Octane, Corona, Substance.
What’s included
1× BaseColor (4K PNG, seamless).
1× Normal (OpenGL; invert Y for DirectX if needed).
1× Roughness, 1× Ambient Occlusion, 1× Height/Displacement; 16‑bit recommended for height precision.
Preview renders: material ball, tiled panel layout, neutral height/flat sheet.
Usage tips
Use Height at 2–6% to emphasize panel recess and stud relief; lower for mobile or distant doors to save performance.
Start Roughness around 0.55–0.75 for dry aged wood; reduce slightly on metal heads to pop specular under torch or moonlight.
Rotate 90° or mirror tiles to vary panel orientation across gates and fortress interiors while preserving pattern alignment.
REVIEWS & COMMENTS
accuracy, and usability.
