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Bring moody, cinematic character to floors and docks with this seamless PBR deck material showcasing wide, weathered planks, subtle saw marks, nail divots, and soft staining that hold up in closeups and over large tiled areas without obvious repeats. The pack ships production‑ready with BaseColor, Normal, Roughness, Ambient Occlusion, and Height/Displacement maps in linear PNGs for plug‑and‑play use in Unreal, Unity, Blender, 3ds Max, Maya, V‑Ray, Arnold, Redshift, Octane, and Corona, streamlining look‑dev across pipelines. Height data accentuates plank separation, bevels, and worn dents for convincing parallax or displacement, while tuned micro‑roughness preserves a dry, aged sheen ideal for wharfs, taverns, medieval sets, and grounded contemporary scenes alike. Preview renders include a shaded material ball, a tiled surface swatch, and a neutral height/flat sheet to evaluate groove continuity, specular rolloff, and curvature response before integration. Textures are seamless at 4K with optional 8K on request; normals follow OpenGL convention with an easy Y‑invert note for DirectX; assets are organized for quick import and consistent results under HDR lighting. Note: listing includes texture maps only; meshes and scene files used for previews are excluded for a lightweight, engine‑ready download.
Key features
Wide, weathered planks with subtle saw marks, nail pits, and stains for authentic aged wood character.
Complete PBR set: BaseColor, Normal, Roughness, AO, Height/Displacement; linear PNGs and tile‑safe layout.
Engine/DCC ready: UE5, Unity HDRP/URP, Blender, 3ds Max, Maya, V‑Ray, Arnold, Redshift, Octane, Corona, Substance.
What’s included
1× BaseColor (4K PNG, seamless).
1× Normal (OpenGL; invert Y for DirectX if needed).
1× Roughness, 1× Ambient Occlusion, 1× Height/Displacement; 16‑bit recommended for height fidelity.
Preview renders: material ball, tiled deck, neutral height/flat sheet.
Usage tips
Start Roughness around 0.6–0.8 for dry, aged wood; lower slightly for damp boards with clearer highlights.
Apply Height in parallax/displacement at 1–3% to emphasize plank separation and dents; tile 2–6× for docks and large tavern halls.
Add subtle color noise or gradient to BaseColor for story‑driven variations like sun‑bleach or waterline darkening.
REVIEWS & COMMENTS
accuracy, and usability.
