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A seamless, photorealistic sandstone brick material featuring hand‑chiseled surface breakup, soft rounded edges, and deep mortar joints for strong depth and parallax in realtime and offline renders. Warm tan color with subtle variation reads well at both hero and mid distances, ideal for courtyards, facades, and historical or Mediterranean scenes in games, archviz, and film. Clean tiling and calibrated PBR values ensure consistent results across render engines, with maps authored to preserve fine pitting and layered erosion visible under raking light.
Contents4096×4096 seamless textures: BaseColor, Roughness, Normal (OpenGL), Height/Displacement, Ambient Occlusion, optional Metallic (black).
Real‑world scale aligned to standard brick modules; mortar depth captured in height for convincing tessellation or parallax.
Compatible with Blender, Unreal, Unity, Maya, 3ds Max, Substance, and Marmoset; neutral white balance for flexible grading.
Usage tipsStart displacement at 0.5–2 cm depending on scene scale; clamp roughness 0.45–0.75 for natural sandstone sheen.
Rotate UVs 45° for herringbone/angled layouts or mix with vertex color masks for variation in large areas.
REVIEWS & COMMENTS
accuracy, and usability.
