



This square granite paver material captures the subtle pebbled surface and worn edges of real urban paving, ideal for sidewalks, courtyards, plazas, and driveway shots. Clean tiling and calibrated albedo ensure consistent results under HDR lighting without baked shadows or color casts. Use it for games, archviz, film environments, or set dressing where durable realism matters.
Delivered as a 4096×4096, fully tileable PBR set: Base Color, Normal (OpenGL), Height/Displacement, Ambient Occlusion, and Roughness, organized with clear, engine-friendly naming. Pair the Height map with tessellation or parallax occlusion to emphasize grout recess and block bevels; start around 0.8–2 cm displacement at real scale and adjust to taste. Works flawlessly in Blender, Unreal, Unity (HDRP/URP), Maya, 3ds Max, and Cinema 4D.
Notes: physically plausible values, balanced roughness for dry stone, AO separated for flexible shading. Licensed for commercial end products; resale or redistribution of source files is prohibited. Preview renders included for quick look‑dev.
What’s included4K PNG maps: Albedo, Roughness, AO, Normal (OpenGL), Height/Displacement, plus previews.
Seamless tiling, scan-based realism, game‑ready organization and naming.
Usage: real-time and offline render pipelines; supports vertex/mesh displacement and POM workflows.