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A seamless, photorealistic basketweave paver material featuring alternating horizontal and vertical brick strips, crisp chamfers, and fine exposed‑aggregate grain for plazas, courtyards, and sidewalks in games and archviz. Warm taupe‑brown tonality tiles cleanly with minimal repetition while preserving micro‑roughness and grout depth that read convincingly under HDRIs or hard sun. Calibrated PBR maps retain bevel highlights and sanded joints for stable shading and believable parallax across realtime and offline engines.
Contents4096×4096 seamless set: BaseColor, Roughness, Normal (OpenGL), Height/Displacement, Ambient Occlusion; optional packed ORM for engine pipelines.
Real‑world scale aligned to narrow paver modules; height captures shallow joints and aggregate for light tessellation or parallax mapping.
Compatible with Blender, Unreal, Unity, 3ds Max, Maya, Substance, and Marmoset; neutral white balance for flexible tinting.
Usage tipsStart displacement at 0.2–0.8 cm depending on scene scale; keep roughness 0.6–0.85 for a dry outdoor paver read.
Break repetition on large grounds with UV rotation and slight hue/level instances; layer decals for stains, tire wear, or moss seams to add storytelling.
REVIEWS & COMMENTS
accuracy, and usability.
