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A seamless, tileable limestone ashlar PBR texture featuring hand‑cut rectangular blocks with mixed tooling—from rough bush‑hammered faces to smoother chisel passes—for rich variation and depth in close‑ups. Delivered as calibrated 4K maps—Base Color, Normal, Roughness, Ambient Occlusion, and Height/Displacement—ready for Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, Maya, and Substance tools with a neutral, shadow‑free albedo for consistent shading. The height map supports parallax or tessellation to push block relief and recessed mortar, while tuned roughness captures chalky mineral grain with occasional polished highlights on worn spots for wet or dusty looks. UV‑friendly and non‑directional, it tiles cleanly for castles, temples, city walls, courtyards, and fantasy architecture, and layers well with decals like leaks, moss streaks, dust, or signage. Optimized PNG/TIFF with clear naming and suggested normal/displacement values for fast setup across engines; licensed for games, films, ArchViz, and promotional renders.
REVIEWS & COMMENTS
accuracy, and usability.
