This is a fully procedural 3D Tennis Ball model made entirely in Blender, without using any external image textures. The model features a vertex group assigned to define the classic greenish fuzzy surface of a tennis ball, controlled via the Object Data Properties . A fur-like material was carefully crafted in the Shader Editor to give it a realistic, textured appearance that mimics the natural surface of a tennis ball.
Key Features:
Also includes exported versions of the same model in:
Perfect for stylized or realistic renders, animation, and educational projects. All shaders are built inside Blender — no external files needed.