DESCRIPTION

Have you ever wanted to create Hollywood style hologram effects? Hologram 2.0 was built from the ground up based on 3D hologram effects found in movies. Hologram 2.0 works by placing small dots over the surface of the model to give the effect of small points of light being projected in the air. This is similar to pixels in a screen. These 'hologram pixels' are placed independent of the number of vertices in the model. This means that you could have a flat plane with only four vertices and still have as many 'hologram pixels' on it as you want. This means that you can use this on low poly models without effecting the quality of the hologram shader unlike other products on the market. In addition to the 'hologram pixels' the shader also has volumetric effects which emit light to give a stronger impression three dimensions. This effect can easily be turned on and off by disconnecting the To Volume output.

Hologram 2.0 can also be used on highly complex models which are composed of smaller individual models such as the gun at the top.

The procedural texture which the material is based on can be scaled easily to fit the size of the model you are applying it to. This texture controls the size of the 'hologram pixels'.

Hologram 2.0 is completely procedural and packaged in one easy to use node group.

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Hologram v2 3D model

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Size: 117 KB
Renderer: Cycles | 2.79
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