Scanned Stone Pile for Rendering and Games

Scanned Stone Pile for Rendering and Games Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

Scanned Stone Pile for Rendering and Games

Polycount [verts]

Highpolymodel 715,175 Midpolymodel 3,500 LOD-model 502

This Stonepile is from my last journey. I was in Cambodia and Thailand. It features the most detail possible, with every detail at the right and logic position.

Notice that this Article contains a Highpoly version ( Raw Scan Data), a Mid Poly version which is suitable for the base mesh in a game, as well as a LOD version for games.

All of these models have their unique Uv maps and Textures

The Highpoly model has only a Diffusetexture (4096x4096) . (There is no need for normalmaps or Displacementmaps)

The Mid Poly model and the LOD model have A

Diffuse, Normal and Displacement Texture. (Resolutions are 4096x4096 for base and 1024-512 for LODs)

There are Two Texturepacks!

The HQ_Texture Zip contains high resolution Textures of the models, the GQ_Texture Zip contains a bit more low resolution Textures, suitable for games.

If you are Interested in the work-flow please have a look at my website:

http://siebencorgie.jimdo.com/start/work-behind-a-model/

A
audis-manos 2016-06-20 12:45:32 UTC
This is a perfect old stone material as it just shows on this picture, But it would be needing some small stones around that area
siebencorgie
siebencorgie 2016-06-21 20:39:26 UTC
Hi, I sometimes included the surrounding are of the stone piles like here: https://www.cgtrader.com/3d-models/scanned/various/small-scanned-stonepile maybe it suits your needs better. The problem with surroundings is, that I would have to make much more pictures to get non distorted textures. But I'll try to get more surroundings in my next models.
Item rating
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Scanned Stone Pile for Rendering and Games
$29.99
 
Royalty Free License 
Scanned Stone Pile for Rendering and Games
$29.99
 
Royalty Free License 
Response 86% in 4.5h
3D Modeling
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Low-poly Modeling
Rendering
UV mapping
Texturing
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3D Model formats

Format limitations
  • 3D Studio (.3ds) (3 files)202 KBVersion: 1.0Renderer: Corona 1.0Version: 1.0Renderer: Corona 1.0Version: 1.0Renderer: Corona 1.0
  • Textures 1.0113 MBVersion: 1.0Version: 1.0Version: 1.0
  • Collada (.dae) (3 files)214 MBVersion: 1.0Version: 1.0Version: 1.0
  • Autodesk FBX (.fbx) (3 files)35.8 MBVersion: 1.0Version: 1.0Version: 1.0
  • OBJ (.obj, .mtl) (3 files)144 MBVersion: 1.0Version: 1.0Version: 1.0

3D Model details

  • Publish date2015-08-29
  • Model ID#156476
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 6,997
  • Vertices 3,500
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Unknown
  • Plugins used
  • Ready for 3D Printing
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