
This package made with photogrammetry and photometric foliage technics.
All meshes have minimum 3 LODs and billboards (impostor)High density forest comes with good optimization.
All 3d scanned meshes have soft-blending material setup with landscape and other 3d meshes.
Trailer: https://youtu.be/ADYR6Gntd-wHow to Create Your Oak Forest under 15 minutes!: https://youtu.be/VgV2Dj6MRuw
Tested on RTX 3080 2K Resolution:In Editor: Ultra Settings - 90 - 100FPSStandalone: Ultra Settings - 100 - 120FPS
Tested on RTX 3080 Full-HD Resolution:In Editor: Ultra Settings - 150FPSStandalone: Ultra Settings - 150 - 180FPS
*Features [v1.1]: *
*ASSET LIST [v1.1]: *
Oak Trees: 6Oak Sapling: 2Oak Seedling: 3Oak Wood Stick: 1Log: 4Grass: 1Common Plantago: 3Downy Oak: 1Green Hellebore: 2Male Fern: 2Groundcovers (leaf and twigs): 2Bushes: 3Road Meshes: 3Medium Rocks: 9Small Rocks: 8
IMPORTANT NOTES:
Don't forget to enable procedural foliage in the editor preferences.Edit > Editor Preferences > Search: Procedural - Check Procedural Foliage.
Don't forget to enable Distance Field Shadows in the project settings.Edit > Project Settings > Search: distance fields > Check Generate Mesh Distance Fields > Restart your project and done.
TECHNICAL DETAILS:Physically-Based Rendering: YesCollision: Yes (Custom)Vertex Count: 96 tris to 34.250 trisLODs: YesBillboards: Yes for All (Impostor)Number of Unique Meshes: 50Number of Materials and Material Instances: 7 Materials, 101 Material Instances, 39 Material Functions Number of Textures: 219 TexturesTexture Resolutions: 217 - 4096x4096, 1 - 2048x2048, 1 - 128x512Supported Development Platforms: WindowsIntended Platform: PCPlatforms Tested: PCDefaultEngine.INI: https://drive.google.com/file/d/1twOcWbqnEzkjmiwL0pu6cLIxnKJGdiJe/view?usp=sharing! (4.26 and +)For Support: Discord Channel - https://discord.gg/4Jd8VCP2ym