Missile Launcher - PBR

Missile Launcher - PBR Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

This is a low-poly missile launcher made to work in unreal engine and unity. I kept the poly count really low, still preserving the high poly shape as much as possible, so it would run smoothly on actually any machine. It's made of 2 separate objects, the missile launcher, and the missile, that's used as projectile. The materials follow the PBR workflow.

The file was build for unreal, so all mesh are already triangulated and game-ready, and it comes with a character already setup, based on the first person shooter blueprint, with it's proper idle and fire animations, and particle systems for fire, smoke trails for the missile, and explosions when something is hit in the scene. To quickly test it, just start a new project with the first person shooter blueprint, and copy the files in the content folder of the project.

I exported a different Texture pack specific for Unity too, so you can easily use the models there too, but no scene for Unity is provided.

The UV map is not overlapped for the main body, while is overlapped for the parts on the sides.

The MAX, FBX, and OBJ files of the geometry come with no material assigned, since the textures were created for a PBR workflow.

Files specs:

--Missile launcher: Poly count: 3148 triangles

Texture channels for Unreal: Base_color Normal Ambient occlusion Roughness Metallic Emissive All texture are 2048x2048px, PNG format.

Textures channels for Unity: Albedo Normal Metallic Smoothness Emission All textures are 2048x2048px, PNG format.

--Missile: Poly count: 312 triangles

Texture channels for Unreal: Base_color Normal Ambient occlusion Roughness Metallic Emissive All texture are 512x512px, PNG format.

Textures channels for Unity: Albedo Normal Metallic Smoothness Emission All textures are 512x512px, PNG format.

The animation archieve contains MAX and FBX files, if you want to add extra animations. If you're using 3ds Max, loading the Max file is enough to start adding animations, if you're using a different software, the best worflow would be to import(in the same scene) SK_Mannequin_Arms.FBX, then import MissileLauncher_Animation_Idle.FBX, and then import MissileLauncher_Reference.FBX, making sure add and update animation is selected in your FBX Import window, this way your rigging will start directly in the idle pose, with the reference mesh for the missile launcher already loaded.

Item rating
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Missile Launcher - PBR
$12.00
 
Royalty Free License 
Missile Launcher - PBR
$12.00
 
Royalty Free License 
Response 9% in 48.0h
3D Modeling
Low-poly Modeling
Rendering
Rigging
Skinning
UV mapping
Texturing
Particles
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3D Model formats

Format limitations
  • UnrealEngine 4.13 (.uasset)56.8 MB
  • Autodesk 3ds Max (.max) (3 files)3.08 MBVersion: 2016Renderer: Default (Scanline) Version: 2016Renderer: Default (Scanline)
  • Autodesk FBX (.fbx) (3 files)1.77 MB
  • OBJ (.obj, .mtl) (2 files)244 KB
  • Textures 23.1 MB

3D Model details

  • Publish date2016-09-26
  • Model ID#651061
  • Animated
  • Rigged
  • VR / AR / Low-poly approved
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 3,460
  • Vertices 1,989
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
  • Ready for 3D Printing
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