DESCRIPTION

Game-Ready PBR Character with textures. Renders taken in Unreal Engine 4.

Rigged with Unreal Engine 4 and Unreal Engine 5 mannequins.

A high quality Cyberpunk Explorer character with more than 15 skin variations.

All the props were carefully modeled and textured with big attention to details and perfectly fits any projects.

Created for AAA quality visuals, style, and budget.

  • High-Quality, PBR-ready materials
  • Channel Packed (Ambient Occlusion; Roughness; Metallic) textures
  • Clean Topology
  • Game ready and Optimized
  • Fully detailed models from all sides
  • More than 15 skin variations
  • Includes turntable changable skin blueprint scene (perss space bar to change the skins)
  • Includes the third person test scene
  • Includes the detached arms version
  • Includes Maskless version to replace with Metahuman
  • Competitive price for what you get

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Additional Bones: (No)

Number of Animations: 5

Number of characters: 2 (with more than 15 variations)

Vertex counts of characters: 19,457 (in engine) / 17,041 (in 3ds Max)

Number of Materials and Material Instances: 5 Character's Master Materials , 39 Character's Material Instances , 11 Environment Materials

Number of Textures: 77 (4K & 2K)

Supported Development Platforms: All Platforms

Please rate this product if you're satisfied. You could also check out other models in our gallery: https://www.cgtrader.com/3d-models?author=TH-Studio

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Cyberpunk Explorer A Low-poly 3D model

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Native file format
MAX2 files
Size: 17.7 MB
2017
2020
Exchange formats
FBX
Autodesk FBX | 3 files<br />File Size: 5.51 MB
OTHER
Other<br />File Size: 651 MB
UASSET
UnrealEngine | 2 files<br />Version: 4.22<br />File Size: 2.48 GB
PNG
PNG | 2 files<br />File Size: 2.48 GB
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No unsupported objects
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Geometry
No N-gons
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No faceted geometry
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Manifold geometry
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Textures & material
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Provided by designer
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3D Features
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PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
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17455 polygons
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/ 17041 vertices
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