DESCRIPTION

Recreated the Viking shield, but with his own modifications, replacing the handle with another. Relatively mastered the average level of creating material through nodes, now it looks like large webs. It has become much more difficult to bake textures without mods. At the moment it's the best model I've had experience with, but in the end I lost quality because I didn't notice some difference in the palettes. It's too late to fix it, but I also like this result.

Later I will sit down and make a clean version of the shield with the correct design and decoration.

Abbreviations:

  • Abbreviation E - clear model only with empty material;

Files:

  • fbx: E;
  • obj: E;
  • glb: 512, 1024, 2048, 4096(Red, Green, Blue, Black colors);

Textures:

  • 512: BaseColor(Red, Green, Blue, Black), Normal, Roughness, Metalness, AO, IOR, Displacement;
  • 1024: BaseColor(Red, Green, Blue, Black), Normal, Roughness, Metalness, AO, IOR, Displacement;
  • 2048: BaseColor(Red, Green, Blue, Black), Normal, Roughness, Metalness, AO, IOR, Displacement;
  • 4096: BaseColor(Red, Green, Blue, Black), Normal, Roughness, Metalness, AO, IOR, Displacement;

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Viking Shield Low-poly 3D model

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Native file format
BLEND
Size: 1.45 MB
Renderer: Cycles | 4.0
Exchange formats
OBJ
OBJ | 2 files<br />File Size: 347 KB
FBX
Autodesk FBX<br />File Size: 163 KB
GLTF
glTF | 16 files<br />File Size: 421 MB
TEXTURES
Textures<br />File Size: 230 MB
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Low-poly
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5060 polygons
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/ 2530 vertices
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