The Universal Katana Project R3

The Universal Katana Project R3 Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

Release 3 now includes wakizashis, LODs, more customizable options for all of the assets via the Substance .sbar files, some art in .svg format and more!

The purpose of the Universal Katana Project is to create a smart asset that provides as much customization options as possible. This should allow anyone to create all sorts of different katana's with ease. My goal is for everyone to choose the UKP for any katana need, being sure that whatever creation they design, will have no other one alike!

Check the blog: https://theuniversalkatanaproject.wor...

Follow me in twitter: https://twitter.com/universalkatana

Check the video:

https://www.youtube.com/watch?v=0UBFFy4ksJs

This is a WIP in the sense that the road to my vision for the product is long, but every release will have useful assets to use, and it will simply get better each time. Expect constant updates with new features!

Please support me with this project and help me achieve the ultimate katana asset!

ROADMAP

Below is the roadmap one release ahead of the current project. Additional features may be included on each revision, but what it’s stated below is what should be added. ETAs are counted after publishing of the previous release.

For Rev. 4: (ETA is 2 weeks)

  • Add more (and better) wood options for the saya

  • Enable coloured art for the saya

  • Make the katana quads only

  • Include more tsuba’s and kashira’s styles

  • Create a cartoon katana/saya model

  • Add a odachi/nodachi variation

  • Include a UE4 project demonstrating first person perspective use and katana customization

  • Provide a Modo Procedural Item for both the katana and the saya (to allow bend angle modification and easy tsuba switching from within

Modo/Modo Indie)

For each new revision:

  • Add vector art to be used on the katana and the saya (ie. tsuba, menukis, saya, etc.)

Planned but not scheduled:

  • Create a super high resolution offline render focus model of each different part

  • Include animations for first and third person

  • Include dynamic mesh options to avoid using static meshes for different tsubas, etc. (maybe use Houdini?)

Item rating
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The Universal Katana Project R3
$35.00
 
Royalty Free License 
The Universal Katana Project R3
$35.00
 
Royalty Free License 
Response 40% in 4.1h

3D Model formats

Format limitations
  • Autodesk FBX (.fbx) (14 files)1.09 MB
  • Other 812 KB

3D Model details

  • Publish date2017-04-03
  • Model ID#709347
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 1,382
  • Vertices 1,624
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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