Survival Knife with camouflage paint. Optimised model for animations and games.
Diffuse, Specular, Normal and Luminosity maps included (4x .png). For Diffuse, Specular and Normal maps, the texture resolution is 4096x4096.
Normal maps were baked using xNormal (xNormal / Mikk tangent space). Please see previews for texture layouts.
Clean non-overlapping UVs.
Normals and smoothing groups set in Max for all formats and .obj file. No visible artefacts due to bad smoothing etc.
Mostly quads. (294 tris / 1519 quads)
Render backgrounds in previews are not included.