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What's in it?
Game ready meshes and textures for the following calibers:
FN 5.7×28mm 5.56mm 7.62x39 9mm 12G Flare (+ empty cartridge) 12G (+ empty cartridge) .22 LR .40 S&W .45 ACP .308 Winchester .357 Magnum
Important notes!
High resolution textures exported out of Substance Painter for Unreal Engine, Cryengine 3 and Unity as well as default for any other possible use. All types of ammunition share the same texture and are compatible with all the guns on this store. Material, meshes and texture names follow an easy to understand naming convention. The intended use for these models and it's textures are first person shooters. Polycount is equal to current generation games such as Far Cry or Call of Duty. You can downscale the textures from 4K to 2K or 1K to save memory but you'll get the highest resolution to decide for yourself.
After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up. Rig, animations or sound are not included.
Try before buy!
Check out the free AKM, MK2 Grenade and the ammunition before you buy it. You can use it in any game and convince yourself of the quality level as well as seeing how it's been set up.
Naming Conventions:
WPN_ = Weapon Mesh WPNM_ = Weapon Material WPNT_ = Weapon Texture
Get in touch
In case of questions the best way to get in touch is to write a message through the official ChamferZone facebook page. I'll get back to you as soon as I can.
https://www.facebook.com/ChamferZone https://www.artstation.com/artist/timbergholz http://chamferzone.com/
By purchasing you agree to these terms:
All content sold is licensed to the buyer (who may be either an individual or company) for the lifetime right to use the content in developing an unlimited number of products and in shipping those products. The buyer is also licensed to make the content available to employees and contractors for the sole purpose of contributing to products controlled by the buyer.
Each such product built using content must be a standalone creative work (such a game, simulation, or video) in which content is merely a component and not the primary focus. For example, it may not be a content pack for distribution to engine users.
Users are free to modify any content they purchase.
All items sold are non-transferable, and users cannot sub-license the content for further redistribution, whether or not they have modified it. Users cannot buy the content and then distribute it to other developers to use in other projects, for example by listing it on the Marketplace or another store themselves.